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Limit Breaks

The Limit Breaks in Final Fantasy VIII are much different in various ways. There is no Limit Break meter, you can only activate the limit break once you have 'low health.' The limit breaks are gained by items. Here is a list of Limit Breaks for each character and the requirements to gain the limit break abilities.

Squall Leonhart : Renzokuken
For all other characters, Squall's limit break is the most unique and powerfull. These limit breaks require you to push R1 when the light hits the small box towards the end. If you do this, successfully, the attack will be much stronger than if you miss the box entirely. Squall then can add any random limit break move to the end of the attacks. Depending on what weapon you have equiped with Squall, will determine whether or not a finishing limit break will appear. The chances of getting certain limit breaks may be higher or lower than others.

Renzokuken
Limit BreakWeapon Required
Rough DivideRevolver
Fated CircleShear Trigger
Blasting ZoneFlame Saber
LionheartLion Heart

Rinoa Heartilly : Combine
Naturally, Rinoa's limit breaks are different than the rest, as are others. Rinoa's limit breaks rely on her pet dog, Angelo, which is why her limit break is named 'Combine,' because she combines the attacks with her dog, Angelo (Or whatever the hell you named the dog). The limit break depends on whether Rinoa has taught Angelo any tricks via the magazines, Pet Pals. To teach Angelo a trick, go to the Angelo status screen and select a trick with an empty or partially filled bar to learn the trick. When the trick is learned, you'll hear a whistle, and then you can learn a new trick. This is only if you have different issues og Pet Pals in your inventory. Like Squall, the limit Break that is preformed is completely random.

Combine
Limit BreakPet Pals Vol.Description
Angelo Rush-Damages One Enemy / Counterattack Once.
Angelo Cannon-Damages All Enemies.
Angelo StrikeVol. 1Damages One Enemy.
Angelo RecoverVol. 2Restores HP to Party Member with Low HP.
Invincible MoonVol. 3Makes All Party Members Invincible.
Angelo ReverseVol. 4Revives A Party Member.
Angelo SearchVol. 5Finds Items On Battlefield.
Wishing StarVol. 6Damages All Enemies Severely.


Angel Wing - Second Limit Break : Rinoa's Second Limit Break, and the only one to have a second variation of their limit break. Angel Wing is similiar to the status effect of Berserk except that the effect is limited to attacking with Magic-Based abilities. Like Beserk, you can no longer control her. You recieve the limit break automatically when you reach Disc 3, when you save Rinoa On the Ragnarok in Disc 3.

Quistis Trepe : Blue Magic
Blue Magic is the same as it is in all other Final Fantasies, with a little variation. For Quistis you require items to obtain the desired Limit Break. Some items require Moding or Refining. A Detailed Guide can be found in the page of The Final Fantasy VIII Section.

Zell Dincht : Duel
Duel is by far the hardest limit break to execute successfully. Unlike the other characters, A button combination is required to execute the desired limit break combination in succession. When you first activate 'Duel' a prompt will appear, the first attack will be 'Punch Rush' while Zell is doing the attack, you have the chance to press more button combinations to activate a different step in the combo. You can continue until the time ends. At the Top, there is a time meter, depending on Zell's Luck, the time could be long or short. Time is of the essence in using Zell's limit break, make sure you use the combos well. Each step in any limit break combo requires fast reaction and button mashing. To learn abilites, you need to collect different issues of the magazine, Combat King. Finisher Moves are moves that will end the combination of attack movements, regardless of time.

Duel
Limit BreakCombat King Vol.Description
Punch Rush-Deals A Combo Attack To Enemy
Booya-Deals A Single Effective Continueing Punch
Heel Drop-Drop Kicks On Enemy
Mach Kick-Kicks One Enemy
Dolphin BlowVol. 1Deals Damage
Meteor SrikeVol. 2Deals Damage
Burining Rave-Finisher
Meteor BarretVol. 3Finisher
Different BeatVol. 4Finisher
My Final HeavenVol. 5Finisher

Selphie Tilmit : Slots
The Easiest limit break of all to activate, or at least one of the easiest. When Selphie's health is low, and the limit break activates, you can select it, and a Random Limit Break will appear. You are given then a choice to activate the random limit break listed, or you can select 'Do It Over,' which changes the slot result. You can continue until you recieve the limit break result you want.

Slots
Limit BreakDescription
Full CureFully Recovers Allied Character's Health and Cures Status Ailements.
WallCasts Protect And Shell On Allied Characters.
RaptureRemoves All Enemies From Battle, Instant Victory / Has Limits On Effect
The EndDestories All Enemies, Istant Victory / Has Limits On Effect

Irvine Kinneas : Shot
This is the most time consuming Limit Break, in terms of the amount of ammo you have to gather. Irvine for his limit break requires Ammo to be refinedusing the Ammo-RF ability. The Ammo-RF ability is crucial if you are to use Irvine's limit break. When you activate his limit break, you are prompted to select which Ammo you'd like to use. There are various different types, with different resulting Limit Break outputs. When you select the ammunition you want to use, Irivine shoots, and continues to shoot until the enemy is defeated, or you happen to run out of ammo.

Shot
Limit BreakAmmoDescription
Normal ShotNormal AmmoDamages One Enemy
Scattered ShotShotgun AmmoDamages All Enemies
Dark ShotDark AmmoDamages One Enemy + Blind
Fire ShotFire AmmoDamages All Enemies + Fire
Canister ShotDemolition AmmoDamages One Enemy + Surplus Damage
Quick ShotFast AmmoDamages One Enemy + Quicker Shots
Armor ShotAP AmmoDamages One Enemy + Defense Zero
Hyper ShotPulse AmmoDamages One Enemy

Final Fantasy 8

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