As there are Judges in Final Fantasy Tactics advance, there are of course laws. With the laws they are different Anti-law Cards that allow the manipulation of the Laws and the Laws removal or to switch with other laws. The Antilaws were created in the Tactics Advance by Ezel, from him, you can buy different Antilaw cards, and trade them. Each Antilaw has a specific law it can negate such as if in battle there was the 'Forbidden Target all', you can use the Antilaw for Forbidden Target All and negate it. Although Antilawes are useful, most should consider to limit the usage of Antilaws. Many Antilaws are rare, therefore if you use the Antilaw and then you have almost no possiblity of regaining that Antilaw. Usage of Antilaws such as 'Forbidden Healing' can be regained easily, so conservation of a Antilaw of that equivalent level should be okay to use in a regular battle. Antilaws such as 'L4 Antilaw' is an Antilaw that should be used conservatively. R4 antilaw eliminates all laws that R4. Or the Ultimate Antilaw, 'Allmighty,' and since there are only Two copies of Allmighty that you can recieve from direct gameplay the conservation of the Antilaw should be thought carefully. There are Two basic types of Antilaws. Eliminator Antilaws and Forbidden Antilaws. Eliminator Antilaws are cards that remove one law or more than one law and do not replace it. Forbidden Antilaws replace existing Antilaws and replace them with another law. All Antilaws can be gained after battle, or simply going to Ezel for trading of antilaws.