Templar
Templar
Banga Only
This class isn't something to be completely estatic for. The Templar uses abilities that strengthen and augment the unit's status effect-giving abilities and adds some for fun. The Templar should be fore Banga units that you are planning on making magic or supporting unit based. Otherwise, I'd use this class later.
| Sacred Tech |
| Ability | Learned | AP | Type | Effect |
| Astra | Save The Queen | 200 | Attack | Nullify Next Status Change |
| Warcry | Javelin | 300 | Attack | Reduce Surrounding Units Speed |
| Rasp | Apocalypse | 100 | Attack | MP Damage |
| Cheer | Partisan | 100 | Attack | Raise Weapon Attack |
| Silence | Ragnarok | 200 | Attack | Inflict Silence |
| Soul Sphere | Arch Sword | 300 | Attack | MP Damage |
| Haste | Lohengrin | 200 | Attack | Speed Up |
| Lifebreak | Kain's Lance | 300 | Attack | Damage Minus HP |
| Bonecrusher | Carabini Mail | 300 | Reaction | Counter 1.5 Times Damage |
| Weapon Atk+ | Trident | 300 | Attack | Raises Weapon Atk |
| Sacred Combo | Mythril Brand | 100 | Combo | Use JP to execute a Combo |