Magic Listing

Below is a detailed listing of all Magic avaiable in Kingdom Hearts. Unlike other Magic systems, your party learns Magic after completing a certain prerequisite in the game. So leveling up does nothing to learn new Magic. Each spell used either requires a value of 1/2, 1 or 2. Gaining levels during the game increases the amount of MP available.

Kingdom Hearts Magic
MagicMP CostEffectLocation
Fire1/2Litle Fire DamageAutomatically After You Meet Donald
Fira1/2Alot Of Fire DamageAfter Defeating Jafar in Agrabagh
Firaga1/2Imense Fire DamagePrincess In Hollow Bation
Thunder1Litle Thunder DamagePhil, After Barrel Training
Thundara1Alot Of Thunder DamageUrsula In Atlantica
Thundaga1Imense Thunder DamageCereberus / Hades Cup
Blizzard1/2Little Ice DamageCheshire Cat Wonderland
Blizzara1/2Alot Of Ice DamageJafar-Genie In Agrabagh
Blizzaga1/2Little Ice DamageBehemoth In Hades Cup
Cure1Heals A Little HealthClayton In Deep Jungle
Cura1Heals Alot HealthShadow Sora In Neverland
Curaga1Heals imense HealthAerith In Hollow Bastion Library
Aero2Protects For Little TimeOpposite Armor In Traverse Town Re-vist
Aeroa2Protects For Alot of TimeTreasure Chest Using Yellow Trinity
Aeroga2Protects For Little TimeLocate 99 Dalamations
Stop2Stops for A Short TimeParasite Cage
Stopra2Stops for A Longer Time100 Arce Wood
Stopga2Stops for An Even Longer TimeNeverland From Tinkerbell
Gravity1Little Shadow DamageComplete Phil Cup
Gravira1Alot Of Shadow DamageGrant Oogie Boogie
Graviga1Imense Shadow DamageRock Titan Hades Cup

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