Below is a detailed listing of all abilities available for learning in Kingdom Hearts II. Similiar to other RPGs, in Kingdom Hearts II, you learn abilites upon reaching new levels. Each member of your party learns new abilities and can be equipped using your character's maximum AP amount. Each ability requires a certain amount of AP and once you equip that new ability, you deduct the AP amount of the ability from your maximum AP. In simple terms, you only can equip as many abilities to as how much AP you have.
| Sora's Action Abilities |
| Ability | AP | Description |
| Guard | 2 | Guards Most Incomming Attacks |
| Upper Slash | 4 | Sends Enemy Into Air While Executing a Combo |
| Horizontal Slash | 2 | Adds Another Move In Air Combo |
| Finisher Leap | 5 | A Finisher Combo Launches Keyblade |
| Retaliating Slash | 3 | Counter Attacks Midair |
| Slapshot | 2 | Rapid Attack |
| Dodge Slash | 2 | Evade and Counter Attack |
| Slide Dash | 2 | A Sliding Dash to far away enemies |
| Guard Break | 3 | A Finishing Move That Breaks Guards |
| Explosion | 3 | Finisher That Sends A Ring Of Energy |
| Aerial Sweep | 2 | An Aerial Spinning Strike |
| Aerial Spiral | 2 | Aerial Flip Towards Enemies |
| Aerial Finish | 3 | Finishes An Aerial Combo |
| Counterguard | 4 | After A Successful Guard and [CIRCLE] Allows Strike |
| Auto Valor | 1 | In A Critical State [TRIANGLE] Switches To Valor |
| Auto Wisdom | 1 | In A Critical State [TRIANGLE] Switches To Wisdom |
| Auto Master | 1 | In A Critical State [TRIANGLE] Switches To Master |
| Auto Final | 1 | In A Critical State [TRIANGLE] Switches To Final |
| Auto Summon | 2 | In A Critical State [TRIANGLE] Summons |
| Trinity Limit | 5 | Limit, Series Of Strikes with Donald and Goofy |
| Sora's Growth Abilities |
| Ability | AP | Description |
| High Jump LV? | 2 | High Jump Skill With Lv's 1,2,3 |
| Quick Run LV? | 2 | Quick Run Skill With Lv's 1,2,3 |
| Aerial Dodge LV? | 2 | Aerial Dodge Skill With Lv's 1,2,3 |
| Glide LV? | 3 | Glide Skill With Lv's 1,2,3 |
| Sora's Support Abilities |
| Ability | AP | Description |
| Scan | 2 | Displays Enemy HP |
| Aerial Recovery | 2 | Recovers From Aerial Strike By Regained Control |
| Combo Plus | 1 | Adds One More Strike To Combo |
| Air Combo Plus | 1 | Adds One More Strike To Air Combo |
| Combo Boost | 3 | Executing A Finisher Does More Damage |
| Air Combo Boost | 3 | Executing A Air Finisher Does More Damage |
| Reaction Boost | 2 | Damage From Reaction Commands Increases |
| Finishing Plus | 2 | A Finisher Addition After A Successful Combo |
| Negative Combo | 2 | Removes On Strike From Air and Ground Combo |
| Bereserk Charge | 5 | While MP is Charging, Combos Continue until Complete MP Charge |
| Damage Drive | 3 | Recieving Damage Increases Drive Gauge |
| Drive Boost | 3 | Drive Gauge Reovers Quickly |
| Form Boost | 5 | Drive Form Longevity Increase |
| Summon Boost | 5 | Summon Longevity Increase |
| Combination Boost | 4 | Limit Longevity Increase |
| Experience Boost | 4 | When In Critical State, EXP Gained Doubles |
| Form Boost | 3 | Drive Form Longevity Increase |
| Leaf Bracer | 1 | Casting Cure Will Continue When Attacked |
| Magic Lock-On | 1 | Automatically Sends Magic to Close Enemy |
| Draw | 3 | Attracts HP/MP/Munny/Prizes/Drive Balls |
| Jackpot | 4 | Chance Recieving Munny/HP/MP Increases |
| Lucky Lucky | 5 | Prize Chance Increases |
| Fire Boost | 3 | Fire Elemental Damage Increases |
| Blizzard Boost | 4 | Ice Elemental Damage Increases |
| Thunder Boost | 5 | Thunder Elemental Damage Increases |
| Item Boost | 3 | Item Used On Field Have Greater Effect |
| MP Rage | 3 | Recieving Damage Boosts Recovering MP Faster |
| MP Haste | 3 | MP Recovers Faster |
| Defender | 3 | When In Criticial State, Defense Increases |
| Second Chance | 4 | Guarentees 1 HP After A Serious Attack |
| Once More | 4 | Guarentees 1 HP After A Serious Combo |
| Donald's Action Abilities |
| Ability | AP | Description |
| Donald Fire | 2 | Allows Donald To Cast Fire At 10MP |
| Donald Blizzard | 2 | Allows Donald To Cast Blizzard At 10MP |
| Donald Thunder | 2 | Allows Donald To Cast Thunder At 10MP |
| Donald Cure | 3 | Allows Donald To Cast At All MP |
| Fantasia | 3 | Donald and Sora Limit : Comet |
| Flare Force | 3 | Donald and Sora Limit : Duck Flare |
| Donald's Support Abilities |
| Ability | AP | Description |
| Draw | 3 | Attracts HP/MP/Munny/Prizes/Drive Balls |
| Jackpot | 4 | Chance Recieving Munny/HP/MP Increases |
| Lucky Lucky | 5 | Prize Chance Increases |
| Fire Boost | 3 | Fire Elemental Damage Increases |
| Blizzard Boost | 4 | Ice Elemental Damage Increases |
| Thunder Boost | 5 | Thunder Elemental Damage Increases |
| Item Boost | 3 | Item Used On Field Have Greater Effect |
| MP Rage | 3 | Recieving Damage Boosts Recovering MP Faster |
| MP Hastera | 4 | MP Recovers Faster |
| Auto Limit | 1 | Allows Sora and Donald To Use Limits Faster |
| Hyper Healing | 3 | Donald Quickly Revives From KO With More HP |
| Auto Healing | 3 | When Donald Is Switched From Party, HP Auto Recovers |
| Goofy's Action Abilities |
| Ability | AP | Description |
| Goofy Tornado | 2 | Goofy Spins Toward Enemy |
| Goofy Bash | 2 | Goofy Throws Shield Toward Enemy |
| Goofy Turbo | 2 | Goofy Strikes Enemy; Then Defense Decreases |
| Tornado Fusion | 3 | Goofy and Sora Limit : Whirli-Goof |
| Teamwork | 3 | Goofy and Sora Limit : Knocksmash |
| Goofy's Support Abilities |
| Ability | AP | Description |
| Draw | 3 | Attracts HP/MP/Munny/Prizes/Drive Balls |
| Jackpot | 4 | Chance Recieving Munny/HP/MP Increases |
| Lucky Lucky | 5 | Prize Chance Increases |
| Item Boost | 3 | Item Used On Field Have Greater Effect |
| Second Chance | 4 | Guarentees 1 HP After A Serious Attack |
| Once More | 4 | Guarentees 1 HP After A Serious Combo |
| MP Rage | 3 | Recieving Damage Boosts Recovering MP Faster |
| Auto Change | 5 | Goofy Automatically Switches With Another Party Member When Critical |
| Auto Limit | 1 | Allows Sora and Goofy To Use Limits Faster |
| Hyper Healing | 3 | Goofy Quickly Revives From KO With More HP |
| Auto Healing | 3 | When Goofy Is Switched From Party, HP Auto Recovers |