Abilities Listing

Below is a detailed listing of all abilities available for learning in Kingdom Hearts II. Similiar to other RPGs, in Kingdom Hearts II, you learn abilites upon reaching new levels. Each member of your party learns new abilities and can be equipped using your character's maximum AP amount. Each ability requires a certain amount of AP and once you equip that new ability, you deduct the AP amount of the ability from your maximum AP. In simple terms, you only can equip as many abilities to as how much AP you have.

Sora's Action Abilities
AbilityAPDescription
Guard2Guards Most Incomming Attacks
Upper Slash4Sends Enemy Into Air While Executing a Combo
Horizontal Slash2Adds Another Move In Air Combo
Finisher Leap5A Finisher Combo Launches Keyblade
Retaliating Slash3Counter Attacks Midair
Slapshot2Rapid Attack
Dodge Slash2Evade and Counter Attack
Slide Dash2A Sliding Dash to far away enemies
Guard Break3A Finishing Move That Breaks Guards
Explosion3Finisher That Sends A Ring Of Energy
Aerial Sweep2An Aerial Spinning Strike
Aerial Spiral2Aerial Flip Towards Enemies
Aerial Finish3Finishes An Aerial Combo
Counterguard4After A Successful Guard and [CIRCLE] Allows Strike
Auto Valor1In A Critical State [TRIANGLE] Switches To Valor
Auto Wisdom1In A Critical State [TRIANGLE] Switches To Wisdom
Auto Master1In A Critical State [TRIANGLE] Switches To Master
Auto Final1In A Critical State [TRIANGLE] Switches To Final
Auto Summon2In A Critical State [TRIANGLE] Summons
Trinity Limit5Limit, Series Of Strikes with Donald and Goofy
Sora's Growth Abilities
AbilityAPDescription
High Jump LV?2High Jump Skill With Lv's 1,2,3
Quick Run LV?2Quick Run Skill With Lv's 1,2,3
Aerial Dodge LV?2Aerial Dodge Skill With Lv's 1,2,3
Glide LV?3Glide Skill With Lv's 1,2,3
Sora's Support Abilities
AbilityAPDescription
Scan2Displays Enemy HP
Aerial Recovery2Recovers From Aerial Strike By Regained Control
Combo Plus1Adds One More Strike To Combo
Air Combo Plus1Adds One More Strike To Air Combo
Combo Boost3Executing A Finisher Does More Damage
Air Combo Boost3Executing A Air Finisher Does More Damage
Reaction Boost2Damage From Reaction Commands Increases
Finishing Plus2A Finisher Addition After A Successful Combo
Negative Combo2Removes On Strike From Air and Ground Combo
Bereserk Charge5While MP is Charging, Combos Continue until Complete MP Charge
Damage Drive3Recieving Damage Increases Drive Gauge
Drive Boost3Drive Gauge Reovers Quickly
Form Boost5Drive Form Longevity Increase
Summon Boost5Summon Longevity Increase
Combination Boost4Limit Longevity Increase
Experience Boost4When In Critical State, EXP Gained Doubles
Form Boost3Drive Form Longevity Increase
Leaf Bracer1Casting Cure Will Continue When Attacked
Magic Lock-On1Automatically Sends Magic to Close Enemy
Draw3Attracts HP/MP/Munny/Prizes/Drive Balls
Jackpot4Chance Recieving Munny/HP/MP Increases
Lucky Lucky5Prize Chance Increases
Fire Boost3Fire Elemental Damage Increases
Blizzard Boost4Ice Elemental Damage Increases
Thunder Boost5Thunder Elemental Damage Increases
Item Boost3Item Used On Field Have Greater Effect
MP Rage3Recieving Damage Boosts Recovering MP Faster
MP Haste3MP Recovers Faster
Defender3When In Criticial State, Defense Increases
Second Chance4Guarentees 1 HP After A Serious Attack
Once More4Guarentees 1 HP After A Serious Combo
Donald's Action Abilities
AbilityAPDescription
Donald Fire2Allows Donald To Cast Fire At 10MP
Donald Blizzard2Allows Donald To Cast Blizzard At 10MP
Donald Thunder2Allows Donald To Cast Thunder At 10MP
Donald Cure3Allows Donald To Cast At All MP
Fantasia3Donald and Sora Limit : Comet
Flare Force3Donald and Sora Limit : Duck Flare
Donald's Support Abilities
AbilityAPDescription
Draw3Attracts HP/MP/Munny/Prizes/Drive Balls
Jackpot4Chance Recieving Munny/HP/MP Increases
Lucky Lucky5Prize Chance Increases
Fire Boost3Fire Elemental Damage Increases
Blizzard Boost4Ice Elemental Damage Increases
Thunder Boost5Thunder Elemental Damage Increases
Item Boost3Item Used On Field Have Greater Effect
MP Rage3Recieving Damage Boosts Recovering MP Faster
MP Hastera4MP Recovers Faster
Auto Limit1Allows Sora and Donald To Use Limits Faster
Hyper Healing3Donald Quickly Revives From KO With More HP
Auto Healing3When Donald Is Switched From Party, HP Auto Recovers
Goofy's Action Abilities
AbilityAPDescription
Goofy Tornado2Goofy Spins Toward Enemy
Goofy Bash2Goofy Throws Shield Toward Enemy
Goofy Turbo2Goofy Strikes Enemy; Then Defense Decreases
Tornado Fusion3Goofy and Sora Limit : Whirli-Goof
Teamwork3Goofy and Sora Limit : Knocksmash
Goofy's Support Abilities
AbilityAPDescription
Draw3Attracts HP/MP/Munny/Prizes/Drive Balls
Jackpot4Chance Recieving Munny/HP/MP Increases
Lucky Lucky5Prize Chance Increases
Item Boost3Item Used On Field Have Greater Effect
Second Chance4Guarentees 1 HP After A Serious Attack
Once More4Guarentees 1 HP After A Serious Combo
MP Rage3Recieving Damage Boosts Recovering MP Faster
Auto Change5Goofy Automatically Switches With Another Party Member When Critical
Auto Limit1Allows Sora and Goofy To Use Limits Faster
Hyper Healing3Goofy Quickly Revives From KO With More HP
Auto Healing3When Goofy Is Switched From Party, HP Auto Recovers

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